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***************************************************************************
***************************************************************************
Instructions for using "medplayer.library" and "octaplayer.library"
V2.00, by Teijo Kinnunen.
***************************************************************************
***************************************************************************
medplayer.library
~~~~~~~~~~~~~~~~~
"medplayer.library" is a shared library, which can be used to load and play
MED/OctaMED 4-channel modules You can call its functions from any language
which supports library calls (C, Assembler, Basic...)
First you must install "medplayer.library" to your LIBS: drawer (click
Install_Libraries to do that). You can also load it with ARP's "loadlib"
command.
"medplayer.library" supports only 4-channel MED songs!! For OctaMED 5 - 8
channel songs there's "octaplayer.library".
There's a header file 'libproto.h' that contains the prototypes and
#pragmas for use with SAS/Lattice C V5.
Here's the complete list of the functions in "medplayer.library" (in RKM
autodoc-style):
---------------------------------------------------------------------------
---------------------------------------------------------------------------
GetPlayer
NAME
GetPlayer -- get and initialize the player routine
SYNOPSIS
error = GetPlayer(midi)
D0 D0
FUNCTION
This routine allocates the audio channels and CIAB timer A/B
and prepares the interrupt. If "midi" is nonzero, serial
port is allocated and initialized. You should call this
routine when your programs starts up.
INPUTS
midi = 0 no midi, 1 set up midi. When you use a song that
has only Amiga samples, there's no reason to allocate
the serial port. Then set midi to 0.
RESULT
If everything is OK, GetPlayer() returns zero. If initialization
failed or somebody else is currently using the library, then
GetPlayer() returns nonzero value.
NOTE: Even if GetPlayer() returned an error, you can still call
the library functions without making harm. They just won't
work (except LoadModule(), UnLoadModule(), RelocModule()
and GetCurrentModule(), which always work).
SEE ALSO
FreePlayer
---------------------------------------------------------------------------
---------------------------------------------------------------------------
FreePlayer
NAME
FreePlayer -- free the resources allocated by GetPlayer()
SYNOPSIS
FreePlayer()
FUNCTION
This routine frees all resources allocated by GetPlayer().
Remember always call this routine before your program
exits. It doesn't harm to call this if GetPlayer() failed.
If you don't call this function during exit, audio channels,
timer etc. will remain allocated until reboot.
SEE ALSO
GetPlayer
---------------------------------------------------------------------------
---------------------------------------------------------------------------
PlayModule
NAME
PlayModule -- play module from the beginning
SYNOPSIS
PlayModule(module)
A0
FUNCTION
This routine starts to play the module from the beginning.
The module can be obtained by calling LoadModule() or it can
be incorporated directly into your program. The module has to
be relocated before calling PlayModule()!
INPUTS
module = pointer to the module.
SEE ALSO
ContModule, StopPlayer
---------------------------------------------------------------------------
---------------------------------------------------------------------------
ContModule
NAME
ContModule -- continue playing the module from where it stopped
SYNOPSIS
ContModule(module)
A0
FUNCTION
ContModule() functions just like PlayModule() except if you
have stopped playing with StopPlayer(), the playing will
continue where it stopped. When you play the module first
time, you should use PlayModule().
INPUTS
module = pointer to module.
SEE ALSO
PlayModule, StopPlayer
---------------------------------------------------------------------------
---------------------------------------------------------------------------
StopPlayer
NAME
StopPlayer -- stops playing immediately
SYNOPSIS
StopPlayer()
FUNCTION
Stop.
SEE ALSO
PlayModule, ContModule
---------------------------------------------------------------------------
---------------------------------------------------------------------------
DimOffPlayer
NOTE
This is an obsolete function! It was removed in V2 of the library,
and it now just does StopPlayer()!
---------------------------------------------------------------------------
---------------------------------------------------------------------------
SetTempo
NAME
SetTempo -- modify the playing speed
SYNOPSIS
SetTempo(tempo)
D0
FUNCTION
If you want to modify the playback speed, you can call this one.
This number should be 1 - 240. Note that tempos 1 - 10 are
recognized as SoundTracker tempos.
INPUTS
tempo = new tempo
---------------------------------------------------------------------------
---------------------------------------------------------------------------
LoadModule
NAME
LoadModule -- load a MED module from disk and relocate it
SYNOPSIS
module = LoadModule(name)
D0 A0
FUNCTION
When you want to load a module from disk, call this function.
The function loads only MED modules (MMD0). It doesn't load
Tracker-modules, MED songs or object files. Only MMD0's
(MMD0 is the identification word at the beginning of the file).
Because the module contains many pointers, they must be
relocated. This function relocates the module automatically.
If you include the module as a binary file converted with
Objconv, YOU must relocate it. This is an easy thing to do.
Just call RelocModule().
INPUTS
name = pointer to file name (null-terminated)
RESULT
module = pointer to module. If failed to load for some reason
(disk error, out of memory, not a module), zero will
be returned.
SEE ALSO
UnLoadModule
---------------------------------------------------------------------------
---------------------------------------------------------------------------
UnLoadModule
NAME
UnLoadModule -- frees the module from memory
SYNOPSIS
UnLoadModule(module)
A0
FUNCTION
When you don't need the module anymore, you MUST free the
memory it has used. Use this routine for it. Remember to
stop the player before unloading the module it is playing.
NOTE: unload only those modules which are loaded with
LoadModule(). If you attempt to free module which is a part
of the program, you will cause guru 81000009/81000005.
INPUTS
module = pointer to module. If zero, nothing happens.
SEE ALSO
LoadModule
---------------------------------------------------------------------------
---------------------------------------------------------------------------
GetCurrentModule
NAME
GetCurrentModule -- returns the address of module currently playing
SYNOPSIS
module = GetCurrentModule()
D0
FUNCTION
Simply returns the pointer of the module, which is currently
playing (or if player is stopped, which was played last). This
works also if some other task is currently playing. In this case,
because of multitasking, you should have no use for the value
(the module can be already unloaded). You may ask what use this
function has. Well, I'm not sure, but because this function
takes only 2 machine language instructions (8 bytes of memory)
there's not much harm of it.
RESULT
module = pointer to current module
---------------------------------------------------------------------------
---------------------------------------------------------------------------
ResetMIDI
NAME
ResetMIDI -- reset all pitchbenders and modulation wheels and
ask player to resend the preset values
SYNOPSIS
ResetMIDI()
FUNCTION
This function resets pitchbenders and modulation wheels on all
MIDI channels. It also asks the player to send again the
preset change requests for all instruments, so that the presets
will be correct if the user has changed them. It performs the
same function as MED's Ctrl-Space.
---------------------------------------------------------------------------
---------------------------------------------------------------------------
NOTE: THE FOLLOWING FUNCTIONS ARE ONLY AVAILABLE IN MEDPLAYER.LIBRARY V2
OR LATER, BE SURE THAT YOU'RE REALLY USING V2 OF THE LIBRARY
e.g. MEDPlayerBase = OpenLibrary("medplayer.library",2);
---------------------------------------------------------------------------
---------------------------------------------------------------------------
SetModnum
NAME
SetModnum -- select the number of the song (in multi-module)
SYNOPSIS
SetModnum(modnum)
D0
FUNCTION
Use this function to set the number of song you want to play.
Call this before PlayModule(). 0 is the first song, 1 is the
second, and so on. If the module is not a multi-module, this
function has no affection.
---------------------------------------------------------------------------
---------------------------------------------------------------------------
RelocModule
NAME
RelocModule -- relocate module
SYNOPSIS
RelocModule(module)
A0
FUNCTION
This function relocates the module. It should be used if you've
incorporated the module with Objconv program before using the
module. Note that LoadModule() automatically relocs everything.
---------------------------------------------------------------------------
***************************************************************************
***************************************************************************
octaplayer.library
~~~~~~~~~~~~~~~~~~
This library is made for playing OctaMED 5 - 8 channel songs ONLY. It
doesn't support MIDI or 4-channel songs. The functions in it work quite
similarly as medplayer.library's functions. See the medplayer.library docs
above for explanation of the functions, as the functions in
octaplayer.library work in the same way.
The functions are:
GetPlayer8()
FreePlayer8()
PlayModule8(module)
ContModule8(module)
StopPlayer8()
LoadModule8(filename)
UnLoadModule8(module)
SetModnum8(modnum)
RelocModule8(module)
As you can see, every function has '8' in its name, and some functions that
are in medplayer.library don't exist.
A reminder that libraries are copyrighted,they may be used within public domain
and freely distributable programs,however,if you intend using them within
any commercial venture,you must contact RBF Software before doing so.